Android Wear 2.0 is focused on bringing standalone apps on smartwatches, but that does not invalidate the key principles that should be followed when designing wearable applications: glanceability and micro user interactions.
Glanceability is still the key when presenting data to the user in the small screen of a smartwatch. The user needs to be able to consume the key information at a glance.
At the same time, a standalone Wear version of a phone app shouldn't necessarily include all the functions and controls of the main handheld app.
Wearable applications should focus on a reduced set of actions with minimal user interaction and frustration-proof controls. Remember that the user's phone is the place for complex and long interactions.
With this in mind, we at Novoda did a small exercise: we thought about how different categories of applications could benefit from a wearable version, allowing users to access some of the main features directly from the wrist.
Here's the list, divided into different app categories:
This is just a small example of how existing apps could benefit from having a wearable version. Do you have any idea for other interesting wearable use cases? Let me know at @danybony_ on Twitter.
A special thanks to Qi Qu for the amazing mockups!
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